The Summoner
Bloodbinder · Minions
Bleeds her own life to raise imps, brutes and hounds — a tide of the damned that fights, and dies, in her name.
A Dark Action-RPG · In Development
The world cast you out. Make it kneel.
They burned the temples, salted the fields, and carved your name into the list of the damned. So be it. Power was never given — it is taken, in the dark, with bloodied hands.
— inscribed in ash, author unknown
§ I · Choose your sin
A roster of distinct classes,
each a different way to wield ruin.
More are being unearthed.
Bloodbinder · Minions
Bleeds her own life to raise imps, brutes and hounds — a tide of the damned that fights, and dies, in her name.
Carnage · Melee
No spells. No mercy. A whirlwind of cleaved steel that grows stronger the deeper it wades into the slaughter.
Maledictor · Curses
Weaves rot, dread and ruin into every wound. Enemies don't fall to the blade — they fall to what it leaves behind.
§ II · What waits below
Raise demonic minions and bend the battlefield to your will — every cast paid for in blood, every horde an extension of your own ruin.
Strip the dead of what they died protecting. Deep itemization, rarities that warp your build, and gear that looks as cursed as it is.
Hand-crafted zones, wary townsfolk, and quests that remember what you are. Step into the light and watch them recoil.
Visceral, hand-tuned abilities — detonate your minions, mend the swarm, blink through the dark. Every effect authored to land like a hammer.
Leave your name in ash. Be the first called when the gates open.
The gates are not yet open. Soon.
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